Spore is a game with a lot of hype behind it, and a very long development history. To some people, Spore may be their most anticipated game ever, and now we’re looking at it being released in 2008. I stopped by the EA booth today and got a chance to play Spore for a minute. The only thing they are showcasing here at Macworld 2008 is the creature creator – so I certainly didn’t get an “in-depth” look at the game, but I did get a few minutes to play what they had available.
The creature creator really allows you to make some of the wackiest and unique monsters that I’ve ever seen in a game. You can layer the color and texture of their skin, you can give them dozens and dozens of different eyes, mouths, arms, legs, hands, feet – you name it. There must be millions of combinations of things you can do with this creator – and it’s very simple.
It really makes me excited for the game, and I’m looking forward to seeing it. Thankfully, EA announced that it’s going to release Spore for the Mac at the same time as it’s PC counterpart sometime in 2008. I can’t wait to try it out.
5 thoughts on “Hands On “Spore” Creature Creator from EA”
It’s hard to get excited about gaming on the Mac platform when you need the latest iMac, Mac Pro or Macbook Pro to be able to run these games. Either Apple needs to raise the bar on the Macbook video card or game companies need to quit developing games for “next generation” Macs. I don’t want to have to buy a new computer every time a new game comes out–this is why I’ve always preferred my gaming on consoles…
Get rid of your overprice Apple then and get some decent windows based components and build it yourself. Half the cost, twice the fun.
Solution to computer games + Mac dilemma = Mac + Xbox 360 or Playstation 3
The Playstation 3 also works as a very good Blu Ray player.
Problem solved. Enjoy your Macs.
Bot
@Nick – grow up. No-one is interested in your feeble ‘Windows fanboy’ comments.